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Greetings Adventurers!
The wait is nearly over, on the 24th of July, Kronos I and Kronos III realms will finally be merged.
1 088 downloads. Warlords of Draenor. Client WoW 6.0.2 18764 Win FR. 1 373 downloads. Client WoW 6.1.2 Win FR. Vanilla 1.12.1 MAC -DOWNLOAD TBC 2.4.3 -DOWNLOAD TBC 2.4.3 MAC(FR). DKPminus is an enthusiast site for fans of legacy versions of World of Warcraft. Download WoW Client for WoWMortal. 1) Select a World of Warcraft Version that you want to play! 4.3.4 Windows Client. 4.3.4 Mac OSX Client. 7.3.5 Legion Client. A large collection of Vanilla WoW Addons (1.12.1). If you find an Addon that has a broken download link or any other problem, please Contact me! If you are looking for CLASSIC WoW (beta 1.13.6) addons, THIS is the page with those addons.
Vanilla wow for osx? There is no need to actually download a mac wow client since all you have to do is download wow for windows and put in 1.12.1 wow.app into. Welcome to Vanillagaming classic world of warcraft server. The server launched in 2009 which makes us the oldest vanilla server still standing. Content wise, we are a blizzlike server and all of our development and managemental decisions have been and will be made towards the goal of blizzlike vanilla with attention to the finest detail.
The servers will be brought down shortly after the honor and instance reset for the week, which occurs at 6:00 AM server time. We expect the merge to take anywhere between 2 to 6 hours to complete. This allows time for everything to finish correctly.
Countless hours of preparation and planning from the team have gone into this, and we are excited to be able to give some answers to some of the most frequently asked questions below. If you have specific questions that have not been answered here, feel free to ask them on Discord.
Character Limits
One of the most frequently asked questions concerns exceeding the limit for allowed characters on an account. Some of our veteran Kronos players are familiar with our character stash system, but for those of you that are not, this uses in-game commands to swap characters between your active account and your stash. There are many different commands that will be useful for you, these include:
- .character stash
Allows you to list all of the available commands for the stash
- .character stash list
Shows you the list of characters currently in the character stash
- .character stash remove <name>
Moves a character from the character stash onto the active account
- .character stash switch <name1> <name2>
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Allows you to swap characters in and out of storage with just one command instead of two
Names
The next biggest concern is about names – how are character and guild names handled. We have come up with a solution for both characters and guilds.
Character Names
The way we will handle character names is based on the highest /played time. The character with the highest /played time will keep the name. The character with the lowest /played time will be given a free name change. Upon trying to log into the character they will be forced to enter a new name and will not be able to enter the world until they choose their new name.
Guild Names
Guild names will be decided on the oldest creation date. The guild that has been running for the longest time will keep the name, the newest version of the guild will be renamed to something similar to the original name. The guild master will then have the option to message one of the Senior Game Masters to manually rename the guild to something of their choice.
Character Deletion
We want as few characters to be deleted as possible, which is why we are giving you this opportunity to make sure none of your valuable characters will be deleted. During the process of the merge.
For your character to survive the merge, they must fulfill at least one of the following criteria
– /played time must exceed 60 minutes
– The character must have logged in since 01/01/2019
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To avoid any of your characters being deleted, make sure you log into all of your characters. Even logging in for just a second and then logging back out will ensure your character will be safe.
Any characters that have been issued a permanent ban before the 1st January 2019 will also be deleted. This includes any Warden bans and any GM applied bans.
Please note: The deletion of the characters cannot be reverted. Please ensure all characters you wish to keep have been logged in since the 1st January 2019.
Items, Mailbox and Auction House
We believe that auctions will not be affected by the merge. However, we highly recommend that all auctions are canceled manually. This will ensure that absolutely no items are lost.
During the merge. We believe mailboxes will remain untouched. All items in the mailbox from any source will be kept in your mailbox. There should be no issues with this. All mail is assigned to character ID and not the character name. Changing your name will not cause any issue with any mail.
The same will occur for CoDs. Any returns or payment will be sent back to your character regardless of any name changes. It is all bound to character IDs.
Drivers download: d'link dsb c320 for mac. Despite the above, we highly recommend emptying your mailbox if it is possible. This would create less room for any error to occur.
Twinstar Account Manager and Player Auctions
Our plans for the Twinstar Auctions are very simple. Before the merge, all auctions will be canceled and any bids will be returned to their respective owner. During the merge, the entire Account Manager will be unavailable. The manager will be accessible once the merge is completed.
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The Realm
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Realm name will be Kronos. The merged realm will inherit the ruleset from Kronos III. As for the vanity shop, the merged realm will retain the shop from Kronos I – making mounts available to players from Kronos III.
We appreciate your continued support and are extremely excited to see you on the other side of this momentous event. Until then, take care and prepare yourself for the merge.
The Kronos Team
List of List of Reliable Download Links for Clients. This wiki page is a compiled list of all reliable links to download clients. These links have been taken from various sources around the net.
I noticed the old torrents for vanilla wow (the mac client) seem to have zero seeds, and the HTTP links (mega etc) are a completely broken client that crashes when you run it.
I've packaged a .zip with the clean enUS client that I made myself from the original disk images and patch files. It's 100% fresh, no WDB/WTF/Addons/etc.
torrent:
magnet:
magnet:?xt=urn:btih:03decfaf0310303f1b8bee1080f31d6583ce3624&dn=WoW-1.12.1-enUS-Mac.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fexplodie.org%3A6969
I'm seeding it at 100mbps and there are already a few other seeds. You don't need to seed but please do if you are able! Client for mssql for mac.
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Please be civil, this isn't about mac vs pc. This is just here to help people get access to the game.
Perhaps any Blizzard Mac Developers here know of anything they could inform us on the Mac end regarding 'classic' support?
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Virtual Classic?
Likely, classic running on modern metal based client. Which will probably drive some on old machines crazy since they think they're gonna be able to run it but won't. I doubt they'll use 1.x engine though. It doesn't run for crap on modern OSes (even on windows sides it's not without issues). It has full of hacks and exploits cause it's over a decade out of date with anti hack an server tech etc etc.
They'll probably design a way for classic to run on CURRENT engine/client
Remember when they announced it they used very key phrasing 'classic experience'
not 'classic'. 'classic experience'
I'm sure they'll emulate it as close as possible but expect it to be a virtual classic yes.
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Just hope they bring back classic AV. Mac content: at least with eGPU we should be able to max the eye candy at last. /rolls eyes
OMG AV for hours on end again?!?!?!? Those were the days...
So here we already have an issue facing purists who want absolutely no changes included into Classic. Now those people will likely argue, 'LUL who plays on a Mac, Windows 7 master race'. And they'll likely insert slippery slopes and straw-mans against pragmatic QoL system improvements to the game:
- Utilization of Metal 2.0
-Exploit fixes
-Transition to 64bit
-Usage of the newer .CASC data format
-Backporting of the current version of Warden (for anticheat detection, can't have Honorbuddy be defeated in retail only for them, or others, find another home in Classic)
-And any other code improvements that Blizzard is going to include for BfA
Not to mention the countless additions to the system and interface menus that as I can remember didn't exist back then. Namely colorblind support. So as it stands, these key points will logically need to be addressed and will likely be included regardless. So that Blizzard can release a game to a wider audience and without drawing ire from players and media for lack of parity between retail and Classic.
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The real question is if there will be support for today's resolutions and graphics (not talking updated models). And will there be incentives to play Classic and BfA/Retail? Meaning collection of transmog items that only existed during vanilla will allow them to be used for retail. Although if that were the case I wouldn't want them to allow Naxx40 gear to be part of the system, just to keep exclusivity for players who did it while current.
Not to mention the countless additions to the system and interface menus that as I can remember didn't exist back then
They can use 8.0 client and old interface. They simply just need to use a new client/server tech, anti cheat, and engine only. They can put any data they want for game to load. Classic would likely use a diff data set. They can also place arbritary restrictions too such as even though it's a modern client they can still have graphics presets that max view distance at whatever it was for classic, etc.
But as others point out. They cannot use an old client for a modern classic. It doesn't for crap for some and doesn't work at all for others. They'd have to use modern client. Of course that'll probably make some others mad too when they login to play classic then realize they can't if their GPU doesn't support metal. They'll go 'wtf? classic didn't require metal'..but I think that's just what'll end up happening and can't be avoided. Apples support policy with latest OS being only one that gets ANY support is clear, which forces developers to do same thing.